Mario Kart 7 is the latest in the series of Mario Kart, and provides crisp 3D graphics on the Nintendo 3DS system.
Mario Kart seems to come in threes. Super Mario Kart, Mario Kart Advance, and Mario Kart 64, all ran along the same lines. I’m not sure where to fit Mario Kart: Double Dash, but Mario Kart DS, Mario Kart Wii, and Mario Kart 7 also seem to be spiritual sequels of each other.
I feel that Mario Kart 7 is by far the best of the three in which it is found similar. Mario Kart Wii took what was good from the Mario Kart DS, and Mario Kart 7 takes the best from the Wii version.
This is also the down-side of having sequels for a ‘sports’ game. There’s not really a whole lot one can add to a kart racing game to make it vastly different. Mario Kart 7 adds hang gliders, Spot Pass functionality, and I personally feel that the vehicles handle much better.
There also seems to be much more to unlock, and it isn’t ridiculous things that I could never do in the past.
Mario Kart 7 brings back the coins from Mario Kart Advance and Super Mario Kart. Picking them up gives you a short boost, and collecting them allows you to unlock new gear for your karts.
So far, it seems to be the most well-built Mario Kart I’ve played. They’ve expounded upon features from past games, and even took the time to make the spiked blue turtle shell item pop up far less. That’s the item that damages whoever is in first place, no matter what. In previous titles, its frequency of showing up was ridiculous. Now, it’s not so bad.
If you’ve ever played Mario Kart DS or Mario Kart Wii, I highly suggest you pick this one up. You’ll be glad you did. I can’t seem to put this game down.















